Things I Learned From… Hannibal

I’m a late arrival to Team Murder Husbands. Trust me to get into a show just as it’s cancelled! In fairness, I did watch half of season one, before getting bored with the detective procedural stuff and giving up. It’s only thanks to persistent fans on Twitter that I went back to the show, and I’m very glad I did. It’s a whole different animal from season two onwards. So there’s a lesson there…

But the aspect of Hannibal that I really want to talk about is how it sustains such a theatrical, exaggerated story world, and makes it not only believable, but actually normal.

Operatically-pitched story worlds are quite the thing in American television at the moment. The final season of Sons Of Anarchy definitely tipped over into grand guignol, but the best example is probably True Detective. Massively exaggerating the tropes of Southern Gothic, it creates a fantastical world where men are monsters, but literal monsters also wouldn’t seem out of the question.

But the thing is, I didn’t believe a word of True Detective. In fact, I found a lot of the supposedly deep and meaningful moments laugh-out-loud hilarious.

Whereas I believe absolutely in the world that Hannibal creates.

So, why is that? I have a few thoughts…

Narrow focus. Hannibal takes place in a very streamlined, narrow-focused world. Apart from some scenes with Jack’s wife, which have a darkness of their own, we rarely see a domestic situation or a glimpse of ‘everyday’ life. Our characters live entirely within this theatrical, heightened world. The music we hear, the way characters dress and live and eat (!), even the places that crimes take place, are all carefully selected to reinforce this elaborate and claustrophobic story world. And since reality never intrudes, this becomes our reality.

The fresher your premise, the more exaggeration it will take. True Detective is essentially yet another treatise on the pressures society exerts on ‘traditional’ masculinity. But we’ve seen this a thousand times – and familiarity is what causes a story to tip over from stereotype to parody.

The twisted polysexuality and intellectual mind-games of Hannibal, however, are something we’ve seen far less of on television. We don’t have the afterimages in our head from all the million other times we’ve seen this situation – and that helps keep parody at bay.

Everyone has a goal. The characters of True Detective may be investigating a crime, but from scene to scene, they frequently seem to be drifting around in a haze of self-obsession and indolence. The characters in Hannibal are probably equally self-obsessed, but they all have clear, quantifiable goals.

Hannibal initially wants to frame Will for his own crimes, but his goal shifts into an elaborate scheme to release Will’s ‘true potential’. Will’s goal remains remarkably solid across three seasons: bring down the Chesapeake Ripper, whoever it is, and somehow retain his sanity. Jack Crawford’s goal shifts from Will to Hannibal and back, but he essentially wants to save whichever of them is sane and take down whichever of them is not…

And everything everyone does, however elaborate, twisted and bizarre, is clearly designed to take them another step closer to their goal. There’s no moustache-twirling evil for evil’s sake. This gives a solidity, a believability to their actions that grounds them emotionally.

Of course, we all have our own breaking point. Undoubtedly there are viewers who have the exact opposite reaction – who think True Detective thoroughly believable and Hannibal too far-fetched. But for us as writers, the lesson remains: if you’re writing a heightened version of reality, you can ground it using focus, a fresh emotional premise, and strong character goals…

Things I Learned From… Man Up

Man Up, the first movie from writer Tess Morris, is out today. Starring Simon Pegg and Lake Bell, it’s the story of an impulsive decision that spirals into the world’s weirdest blind date, between two apparently unsuited people who might just be perfect for each other. As we all know, I’m not a huge fan of romcoms – and I really enjoyed it. Which is quite a recommendation, right? So go see it immediately!

But as a writer, what I took away from it was that changing the norms and conventions of a well-worn genre can make that genre fresh and new again.

We all know how romcoms work, right? The couple meet – and keep meeting, over weeks, months, even years. Some connection between them has been contrived – or maybe it’s just fate – that keeps bringing them back into each other’s orbits, whether they currently like or hate one another. And that’s what gives them time to get over themselves and get together.

Man Up doesn’t do that. Instead, it tracks Jack and Nancy across the course of 24 hours or so. They met by accident, they have no way to contact each other, or even much idea which of the things they think they know about the other are true. This is a whirlwind romance where, when parted, they have almost no chance of finding one another (well, apart from the help of some unlikely bystanders, but every romcom needs some intervention from Cupid…)

And that means the pressure is on. They bond tonight, or they part and it’s over. By placing the relationship in a pressure cooker, Man Up deftly avoids the perilously flabby “will they, won’t they, who cares, plenty more fish in the sea” structure of most romcoms, and raises the stakes without elevating the relationship into some unbelievable, mythic romance. Right now, these two people need each other – and right now is all that matters.

So, the writing lesson here is – how can you break the rules of your chosen genre? What if your sweeping historical epic all took place in one room? Or your contained thriller tracked the same small group of people over twenty years?  What if your action movie had an all-female cast? And most importantly, how can you use this to raise the stakes, bust cliches, and reinvent your chosen genre?

Things I Learned From… Daredevil

Being laid up sick, I watched Netflix’s new Daredevil TV series over the weekend. Now, a lot of extremely valid things have been said by others about the clichéd gender roles of the main characters, the lack of females in bit parts, and the nebulous nature of Hell’s Kitchen as a community. So I’ll leave those alone for the time being.

But one writing-related thing that occurred to me is – one of the hardest things to do when adapting source material is to change the time period it’s set in. Not because it’s hard to add modern technology or modern language. Nor because different presidents, wars and economic crashes will need to be referenced. There are always plenty of those to choose from.

No, the difficulty with moving a story from one decade to another is that the emotional meaning of things changes.

For example: if a character in the 1950’s buys a TV, they’re buying the future. Access to the shiny modern world of media, information, mass culture. If a character in 2015 buys a TV, it’s just another electronic box to add to the many in his house – and he’s probably only going to use it to play Xbox anyway!

The Daredevil that’s been transferred to our screens is supposedly taking place right now, but the emotional meaning of the stories is mired in the 50’s, 60’s, and 70’s. They’re full of concepts and story elements that have totally changed meaning.

Boxing, for example. Fighting your way to fame and fortune was once the only way for a working-class boy to get out of the ghetto – but now boxing is a niche sport regarded with abhorrence by some. The athletes have gone to MMA instead, and the big money’s in televised wrestlers in gold lycra.

And how about newspapers? The series pays lip service to the idea that bloggers are taking over and print journalism is struggling, but the idea that a small daily newspaper could still survive without being a loss-making part of a larger conglomerate is hard to believe. Now, newspapers are what your grandparents’ generation read (and alas, may well die with them).

If you don’t believe me, try this simple test. Without thinking about it at all, acting on instinct and what you’ve seen on TV – what year did Matt Murdoch’s father die?

I would have guessed 1965. 1970 at the most. From the flashback scenes, from the idea of crooked bets and boxers taking a dive for the mob… The Sixties, right?

But Matt was what, eight to ten years old in those flashbacks? And as a newly qualified attorney, he surely can’t be aged over thirty now…

Which means his father died in approximately 1995.

Did any of those flashbacks feel like 1995 to you? The year of the Oklahoma truck bombing, Toy Story and Batman Forever at the cinema, the first DVDs, and Windows 95? I’m thinking not…

Well, you may say, does any of this matter?

I think it does. Because when you aren’t carefully examining what assumptions and emotional meanings you’re bringing with you from the source material, then you’re likely to bring assumptions you never meant to.

Does Matt have no significant female figures in his childhood because the writers have unthinkingly imported the dated idea that only men can be mentors? Do the women in his present fulfill highly gendered roles – secretary, researcher, nurse (not even a doctor?) – because those were imported, unexamined and un-translated into modern equivalents, from the source material?

Comic book heroes are like Robin Hood or King Arthur: they need to be re-moulded to address the needs of each new generation. Daredevil the television series was under no obligation to stick with any of the comics. Exactly as with Robin Hood and King Arthur, all previous versions remain intact, and there’ll be another version along eventually anyway. They could have addressed the dissonance these details create, but they chose to stick with what was familiar.

So if you ever find yourself adapting source material into a different decade, don’t make the same mistake…

Things I Learned From… Foreign Movies

The annual Wales One World Festival is on at the moment, bringing movies from all corners of the world to all corners of Wales, so this seems like a good time to talk about what watching movies from overseas can teach you as a writer.

There are a lot of positives to watching movies from outside your culture. They’ll often be shot in locations you wouldn’t otherwise have known existed, showing you new visual possibilities. They may showcase the possibilities offered by language: being multilingual, perhaps, or using no dialogue at all. Indeed, the film I’m going to see tonight is a Ukranian film in sign language with no subtitles…

They’ll also remind you that not everyone thinks like you or lives like you. Like historical fiction and science fiction, overseas movies unfold another culture to us, showing us the diversity of human morality, belief and thought. And that’s a wake-up call for writers who think everyone perceives the world they do, and acts accordingly. What if one of your characters thought about life the way a Bedouin tribesman or a Nigerian street beggar does, and acted on that? I guarantee your film would become more interesting if they did…

But the most important thing you can learn from foreign movies is that wants and needs are universal. In every culture, people want to be loved, respected, successful and happy. Whatever route they take to try to achieve those things, and whatever form those things take in their society, their inner desires are easy to relate to. And it’s those inner, deep desires that drive any good character in any story…

Things I Learned From… Halt And Catch Fire

Halt And Catch Fire is the thrilling story of a 1980’s software company finding itself building the world’s first laptop computer.

No, really, that’s it. It’s some guys – and crucially, some girls – trying to force their way into a market dominated by huge companies who protect their near-monopoly with some ugly tactics. It’s a story from the Financial Times, not the human interest section.

Doesn’t sound like the most promising premise for a show, does it? Oh, sure, we have the irony of knowing that now, 35 years later, most of us have forgotten the name IBM, and those nimble, adventurous competitors have themselves become behemoths. But apart from that, what makes this show so utterly compelling?

Secrets.

From the moment the mysterious Joe MacMillan appears at this backwater business and puts his complex plan into play, we know he has secrets. He quit IBM and vanished for a year, presumed dead – what was he really doing? Who is the father lurking in the background, whom he seems to be trying to free himself from? Where did he get those scars? Is he a technological visionary or a glorified salesman? Why has he picked the people he’s picked, and will working with him save them or destroy them?

And that’s what’s keeping us watching. He could be building laptops, washing machines, or hula hoops. This could be 1980. 1920, or the distant future. None of that matters. because what we care about is what’s going on inside the mysterious mind of Joe MacMillan – and what he’ll do next. And this is the feeling we should be trying, as writers, to instil in our audiences.

Things I Learned From… Battleship

Hollywood loves basing a movie on an existing property. Familiarity and a pre-sold concept are the chief attractions of basing your movie on a book, TV series, magazine article, toy – or even a board game.

But let’s be honest, Battleship was perhaps one of the most unlikely properties to be optioned by Hollywood. It’s a board game with no characters, no narrative, and it doesn’t even have a unique setting or playing action. It’s about ships firing at and sinking one another, and we’ve seen that in all kinds of naval warfare movies.

In one way, the writers treated that as a positive. They could create entirely new characters to serve their own story – scientists, veterans and civilians as well as navy personnel. They could introduce an alien invasion. Potentially, they could do anything they liked.

But the other thing they understood is that – however thin and fragile it seems – the game has a recognizable core. It has the terminology of “hit” and “miss”, it has the grid of potential coordinates that those invisible ships could be at, it has the tension of firing into the nothingness and not being sure what your actions will achieve.

And the writers worked really hard to find a way to incorporate that familiar element into the screen story. They created a network of tsunami sensors that could be used to detect the alien ships, and displayed the output from them on screen in a grid resembling the Battleship game grid. And it worked. It’s actually a great dramatic sequence.

So the moral of Battleship is: never neglect the unique element of whatever you’re adapting, however unpromising it might seem to begin with. It might just give you the best sequence in the movie.

Things I Learned From… Interstellar

In many ways, Interstellar is the ultimate Christopher Nolan film – a visually impressive panorama of space and time through which mere humans must fight their way back to what matters to them. Unfortunately, it also seems to have distilled his primary flaw as a writer – a lack of capacity to handle real human emotions.

Now, I’m a huge fan of Nolan’s work. The Prestige might just be my favourite film of all time, and Inception always features pretty high in my ever-changing Top 10. And the space-faring epic has always been a place where logic, brains, and scientific experience is valued above human relationships.

But Interstellar is, ostensibly, a movie about how human emotions transcend space and time. Which forces us to ask the question – why are most human emotions in the movie belittled or ignored?

Some spoilers follow. Obviously.

The driving relationship in the movie is between former engineer/shuttle pilot Cooper and his young daughter Murphy, whom he leaves behind when he’s selected for a deep-space mission that might just save mankind. And this relationship works just fine. He’s consumed by guilt and the desire to keep his promise and return, despite the time distortions that push them further and further apart.

Meanwhile, Murphy grows up under the tutelage of a family friend, pursuing science that might save more of mankind, both hating her father and following in his footsteps – entirely plausible for a conflicted child abandoned by a father she still idolises.

But Murphy isn’t Cooper’s only child. He has a son, Tom: whom he never mentions again after leaving Earth, and who exists in the Earth-bound storyline simply to be an obstacle to Murphy in act three. We’re led to believe Cooper’s relationship with Tom relationship is pretty good – and yet Cooper never expresses any desire to get back to his son, only his daughter? What’s that about?

And Cooper’s not the only one trying to get back to someone. Fellow astronaut Brand is in love with one of the pioneers on the target planets, and wants them to divert course to his planet to see if he’s alive. Cooper has already been blatantly making decisions based on what will get him home to his daughter more quickly, so you might expect the film – a film about love and family – to support that urge.

Nope. Brand is given a borderline hysterical speech about love reaching across space and time, and her argument is roundly rejected by Cooper. They go where he wants – a choice that exposes them to a psychopath on an uninhabitable world and kills a crew member. So it’s okay for Cooper to make mission-critical choices based on his emotions, but not for Brand? Why? Because she’s an emotional female?

By the end of the movie, Nolan has dug himself into a hole. Cooper’s supreme desire is to get back to his daughter, and the lesson he’s learned is (apparently) that he should never have left her – but if he hadn’t, the human race would never have survived. Plot and emotional through-line are directly opposed to one another.

So the final scenes are an ugly head-on collision of conflicting plot beats and emotions. Matthew McConaughey performs acting gymnastics, trying to plausibly send his past self information that will trigger the mission in one scene, and telling him not to go in the next. When Cooper’s finally reunited with an aged Murphy, she immediately tells him to get in a spaceship and go join Brand – a woman with whom he has no emotional connection beyond being workmates – on a barely habitable planet, because… well, who knows? It makes no damn sense at all.

So what’s the moral here? Make sure your plot and your emotional through-line are compatible. If your hero says family is the most important thing, make sure he acts like he means it – caring about his whole family, supporting others when they make similar choices, and ending the movie surrounded by what matters to him.

The Journey Goes All The Way To The End

A blast from the past here, but… Captain America: The First Avenger has been bothering me ever since I first saw it. There’s so much in this film that’s brilliant. Truly brilliant. The first sixty minutes or so has a good shot at the title of Best Superhero Origin Movie Ever (only Batman Begins is a serious rival).

But then… what? There’s a bunch of stuff, not nearly enough Howling Commandos, a moment of genuine tragedy, and then the Arctic and the present day (the latter of which is actually handled really well). But none of it, well…

None of it seems to matter.

But why?

For a long while, I wondered if the movie has a villain problem. The Red Skull always felt a little out of keeping with the tone of the movie, and yes, more villain-hero screentime would certainly have helped established a meaningful conflict between them…

But I’m starting to think something else is wrong here. The real problem is, the hero’s emotional journey finishes partway through the movie.

Steve Rogers’ journey, within this movie, is essentially a quest to realise his own potential as a leader and a hero. There’s greatness in him from the start: Bucky sees it, Erskine sees it, Peggy sees it. But the rest of the world can’t. Even when he’s transformed into that deeply ironic Aryan ubermensch, the Army has no use for him except as, in his words, a performing monkey.

What Steve has to learn, ironically, is true courage. He’s always been happy to start fights he can’t win, but that’s just belligerence and self-righteousness. You can’t become a great leader that way. In disobeying orders to save his best friend, Steve assembles a team, shows leadership, and risks his life for someone he cares about. This is the moment he truly becomes Captain America –

And in any other movie, that would be the whole narrative. Bucky’s (wonderfully conflicted) shout “Let’s hear it for Captain America” feels like the last line of a movie – because, emotionally, it is. Steve has undergone his emotional transformation, for this movie at least, and the narrative should be over.

But it can’t be, because there’s still so much set-up for the Marvel universe at large to be got through.

Wait, I hear you cry: there’s Bucky’s death, for a start. Isn’t that part of Steve’s emotional journey? Yes, definitely – their relationship is the key to the whole (cinematic) Captain America universe –

But the writers have a problem here. It’s part of Steve’s emotional journey in the next movie. Hit it too hard here, and you not only risk tipping the audience off to what will happen next, but you undercut the next movie, leaving it repeating emotional beats you’ve already played here. So, inevitably, Bucky’s death has to be underplayed for the good of the larger narrative, leaving the second half of Act Two of this movie weaker than anyone would have wanted it.

And there’s the big showdown with the villain, right? Yes, but… really, where’s the emotional drive in Act Three? Aside from Steve’s final sacrifice – and remember, the teaser to the movie has already told us he survives – where are the stakes, the choices, the failures and the victories? What are we being asked to feel?

(Actually, I’m starting to think that Act Three is the weak point in many Marvel movies. Only The Avengers and Captain America: The Winter Soldier have a truly satisfying Act Three – and why? Emotional journeys. But that’s a subject for another time.)

The point here, though, is that Steve’s emotional journey is already concluded. His choices here reinforce who he is, but they don’t reveal new elements of him, they don’t change him. He’s still that person he became when he turned the Captain America persona from a stage act into a hero – and if your hero isn’t changing and growing, then the action he undertakes is inevitably flat and emotionally meaningless.

So what can we learn here?

When adapting existing material, it’s easy to assume that in order to reach point F, you simply have to work through points A – E. To set up Steve Rogers in the modern world, simply romp briskly through everything that happened before he got there. But your character may not be undergoing a single united emotional journey during that period. There may be several, which the original material had time to cover – and you don’t. But if you don’t find an emotional journey that will cover the whole of your chosen narrative, you end up with some scenes that have meaning, and some that just don’t…

Things I Learned from… Godzilla

Now, you know me. I like a good monster, stomping around tearing down the scenery and being scary and tragic in turn. A great monster movie stimulates all the senses and delivers on the full cinematic experience – emotions, sound, visuals, awe and surprise. So it’s hardly surprising I liked the new Godzilla a lot.

The decision to hold Godzilla back for as long as possible – half seen, hinted at, glimpsed on a TV screen – works tremendously well. Personally, I would have liked just a little more monster-fighting in the third act, but you can’t please everyone…

(SPOILER WARNING – discussion of plot points follows)

But the problem with monster movies is, the human characters are not driving the plot. Pacific Rim and all its anime forebears find a way for the humans to fight the monsters, involving them in the action – but if you’re not going down that route, then your human characters are necessarily excluded from driving the narrative. Their job is simply to survive what’s happening around them.

This makes it pretty hard to involve the audience with your central character. Sure, they want to survive: but doesn’t everyone? If they’re not driving the story – and they can’t, that’s the nature of the genre – why are they the hero of this movie?

Godzilla flirts with this question constantly, but never seems able to commit itself to an answer, and ends up fatally weakened by its own indecision.

Ford Brody (a name only marginally more believable than Ford Prefect, let’s face it) starts the movie as a bomb disposal tech newly arrived back from active duty. This creates immediate heroic expectations – the US military will save the day!

Better still, he’s effectively predestined to this – his father Joe was a nuclear expert present at the most recent Godzilla sighting, and it’s that connection that drags Ford from San Francisco to Japan, and to his first encounter with giant mutated monsters. So far, so good.

(Though I do wish we’d had time to explore the connection between father and son’s professions, and the implications for their relationship. If you lose your wife in a nuclear catastrophe, and your son then chooses a career defusing bombs, you’d feel a little conflicted about that, wouldn’t you?)

Right, so we’ve got a hero who has a family connection to the monster, and bomb disposal skills. That’s all going to come in handy, right? That’s what binds him to the action, that’s what makes him our hero?

Well, no. Mostly. Ford knows nothing about the creatures, either from his past, or even from what he saw today. He has nothing to offer the military/scientific response team beyond one revelation which would have become apparent within a few hours anyway. He’s actually sent home – and it’s pure dumb geography that his route intersects that of the creatures, keeping him around to be our viewpoint character.

But wait! He’s a bomb expert, and here’s a giant nuclear bomb on a train! Ford Brody is about to become important to the plot again!

Sort of. The team travelling with the bomb think he might come in handy, rather than being vital. Then the bomb becomes a problem rather than a solution, and poor unwanted Ford finally has a job to do – shut it down –

Only when he gets there, the team declare after a cursory examination that the bomb casing can’t be opened and the bomb will have to be sent out to sea to explore harmlessly (!) rather than being defused. Ford does some stuff, but frankly, anyone could have achieved what he achieved – and we’re left wondering why this guy merited our attention for the last two hours…

What’s the lesson here? Your hero should be the only one who can save the day. Whether it’s skills, courage, insight or compassion, your hero is the only person with The Right Stuff to get this particular job done. If s/he wasn’t there, the world should have ended, because no one else could have done expected what s/he did…

An everyman hero is great, but some circumstance, character flaw or strength, or determination needs to make a hero of them. And poor old Ford is, in the end, simply a guy with a few things to offer that turn out not to be needed.

Things I Learned From… Divergent

Another month, another adaptation of a young adult novel! With The Hunger Games and the now exhausted Twilight franchise having established a market for female-led action-adventure for the teen audience, it now seems like everyone’s at it.

Divergent has all the usual boxes ticked: female protagonist who discovers she’s some kind of chosen one, future dystopia with strict rules that don’t quite make sense (“We’re going to stop conflict between political and social factions by… dividing everyone into factions. Yeah, that’ll work.”) Add a cute boy, a female villain and some big themes and we’re done!

Well, not quite.

The lesson I think we can learn as writers is – a central character who’s different isn’t enough.

Tris is Divergent, talented in every one of the five virtues this society uses to divide its population into thinkers, doers, the compassionate, guards against a threat that doesn’t actually seem to exist, and… ah, no one remembers the fifth one, right? So far, so good – but what does this mean for her?

As far as I can tell, nothing much. Being Divergent is something she simply is, not something she has to achieve, and that makes her a passive heroine.

In a well-intentioned attempt to cover this, the writers have filled the story with smaller goals. She has to hide her abilities – but since another Divergent turns out to have clues to theirs tattooed all over their back, clearly there isn’t that much danger of discovery. She chooses a largely unsuitable faction to join – but anyone can do that, it turns out, so this plotline has no bearing on her Divergent status. She trains endlessly to join this faction, despite having to be nursed along by her training officer and showing no great aptitude for it, and her divergency is of no discernable help.

Oh, and she has to prepare for a test that might expose her divergency, but that entire plotline derails when it turns out her training officer’s reactions to the test, not mention his backstory, are far more interesting and complex than hers…

In other words, she spends three-quarters of the movie running after goals that don’t relate to the supposed core concept of the movie, and which even make her look like a failure to the audience, as she’s rescued again and again by the male lead.

We have no measure of what it means, to her or to others, to be Divergent. We get no sense of how she thinks, how she feels, or how it’s terrible and/or wonderful to be different. Divergency remains just a label that makes her hunted, a shallow attempt to appeal to the teenage sense of alienation.

It’s only when the bad guys’ ultimate plan – which has nothing to do with Tris, and which she ends up fighting against almost accidentally – is revealed that Tris finds a real motivation to act, and by then it’s too late to engage the audience, especially in a 139 minute epic.

So let’s learn the lesson: action is not enough. Keeping your heroine busy is not enough. She has to want something – and being something and wanting something are not the same…